Wednesday, October 12, 2011

HR Info: Training and Development (2 of 4)


Methods of Training

There are various methods of training, which can be divided in to cognitive and behavioral methods. Trainers need to understand the pros and cons of each method, also its impact on trainees keeping their background and skills in mind before giving training.


Cognitive methods are more of giving theoretical training to the trainees. The various methods under Cognitive approach provide the rules for how to do something, written or verbal information, demonstrate relationships among concepts, etc. These methods are associated with changes in knowledge and attitude by stimulating learning.
The various methods that come under Cognitive approach are:
  • LECTURES

It is one of the oldest methods of training. This method is used to create understanding of a topic or to influence behavior, attitudes through lecture. A lecture can be in printed or oral form. Lecture is telling someone about something. Lecture is given to enhance the knowledge of listener or to give him the theoretical aspect of a topic. Training is basically incomplete without lecture. When the trainer begins the training session by telling the aim, goal, agenda, processes, or methods that will be used in training that means the trainer is using the lecture method. It is difficult to imagine training without lecture format. There are some variations in Lecture method. The variation here means that some forms of lectures are interactive while some are not.


Straight Lecture: Straight lecture method consists of presenting information, which the trainee attempts to absorb. In this method, the trainer speaks to a group about a topic. However, it does not involve any kind of interaction between the trainer and the trainees. A lecture may also take the form of printed text, such as books, notes, etc. The difference between the straight lecture and the printed material is the trainer’s intonation, control of speed, body language, and visual image of the trainer. The trainer in case of straight lecture can decide to vary from the training script, based on the signals from the trainees, whereas same material in print is restricted to what is printed.

A good lecture consists of introduction of the topic, purpose of the lecture, and priorities and preferences of the order in which the topic will be covered. 

Main Features of Lecture Method

Some of the main features of lecture method are:

  • Inability to identify and correct misunderstandings
  • Less expensive
  • Can be reached large number of people at once
  • Knowledge building exercise
  • Less effective because lectures require long periods of trainee inactivity
  • DEMONSTRATIONS
This method is a visual display of how something works or how to do something. As an example, trainer shows the trainees how to perform or how to do the tasks of the job. In order to be more effective, demonstration method should be should be accompanied by the discussion or lecture method.

To carry out an effective demonstration, a trainer first prepares the lesson plan by breaking the task to be performed into smaller modules, easily learned parts. Then, the
trainer sequentially organizes those modules and prepares an explanation for why that part is required. While performing the demonstration, trainer:
·  Demonstrates the task by describing how to do, while doing
  • Helps the focusing their attention on critical aspects of the task
  • Tells the trainees what you will be doing so they understand what you will be showing them
  • Explains why it should be carried out in that way
The difference between the lecture method and the demonstration method is the level of involvement of the trainee. In the lecture method, the more the trainee is involved, the more learning will occur.

The financial costs that occur in the demonstration method are as follows:
  • Cost of training facility for the program
  • Cost of materials that facilitate training
  • Food, travel, lodging for the trainees and the trainers
  • Compensation of time spent in training to trainers and trainees
  • Cost related to creating content, material
  • Cost related to the organization of the training
After completing the demonstration the trainer provide feedback, both positive and or negative, give the trainee the opportunity to do the task and describe what he is doing and why.
  • DISCUSSIONS
This method uses a lecturer to provide the learners with context that is supported, elaborated, explains, or expanded on through interactions both among the trainees and between the trainer and the trainees. The interaction and the communication between these two make it much more effective and powerful than the lecture method. If the Discussion method is used with proper sequence i.e. lectures, followed by discussion and questioning, can achieve higher level knowledge objectives, such as problem solving and principle learning.

The Discussion method consists a two-way flow of communication i.e. knowledge in the form of lecture is communicated to trainees, and then understanding is conveyed back by trainees to trainer.
§  Understanding is conveyed in the form of verbal and non-verbal feedback that enables the trainer to determine whether the material is understood. If yes, then definitely it would help out the trainees to implement it at their workplaces and if not, the trainer may need to spend more time on that particular area by presenting the information again in a different manner.

Questioning can be done by both ways i.e. the
trainees and the trainer. When the trainees ask questions, they explain their thinking about the content of the lecture. A trainer who asks questions stimulates thinking about the content of the lecture. Asking and responding questions are beneficial to trainees because it enhance understanding and keep the trainees focused on the content. Besides that, discussions, and interactions allow the trainee to be actively engaged in the material of the trainer. This activity helps in improving recall.

  • COMPUTER BASED TRAINING (CBT)
With the worldwide expansion of companies and changing technologies, the demands for knowledge and skilled employees have increased more than ever, which in turn, is putting pressure on HR department to provide training at lower costs. Many organizations are now implementing CBT as an alternative to classroom based training to accomplish those goals.
Some of the benefits of Computer Based Training are:

             



According to a recent survey, about 75% of the organizations are providing training to employees through Intranet or Internet. Internet is not the method of training, but has become the technique of delivering training. The growth of electronic technology has created alternative training delivery systems.

CBT does not require face to face interaction with a human trainer. This method is so varied in its applications that it is difficult to describe in concise terms.

The various methods that come under Cognitive approach are:
    • INTELLEGENT TUTORIAL SYSTEM(ITS)
This Intelligent Tutorial system uses artificial intelligence to assist in training or tutoring the participants. This system learns through trainee responses.

Features of Intelligent Tutorial Systems (ITS)
·  It selects the appropriate level of instructions for the participants
·  It guides the trainees
·  It is a text-based system
·  It also evaluates the training program
·  It also improves the methodology for teaching the trainee based on the information
·  It is an interactive system
·  It determines the trainee’s level of understanding
 Intelligent Tutorial System (ITS) comprises of 5 components:
  1. A domain expert also called the expert knowledge base
  2. A trainee model – stores the information on how the trainee is performing during the training program
  3. A scenario generator
  4. A training session manager – interprets trainees responses and responds either with tutoring, more content or information
  5. A user interface – allows the trainee to communicate with the Intelligent tutorial System
Considering an example, in the following table there are 3 students ABC, DEF, GHI. The Intelligent Tutorial System determines the problem with the three students, diagnose them, and provide them a different type if instruction to each student keeping the errors they make in mind.

             
    • PROGRAMMED INSTRUCTION (PI)
Programmed instruction is a Computer-based training that comprises of graphics, multimedia, text that is connected to one another and is stored in memory.

Programmed instruction is the procedure of guiding the participants strategically through the information in a way that facilitates the most effective and efficient learning. It provides the participant with content, information, asks questions, and based on the answer goes to the next level of information i.e. if the trainee gives the correct answer; one branch moves the trainee forward to the new information. And if the
trainee gives the wrong answer then different branch is activated, taking the trainee back to the review relevant information in more elaborate manner.

This method allows the trainees to go through the content according to the individual speed, and capability. Those trainees, who respond better, move through the content rapidly.

Programmed Instruction also comes in
  • Printed form i.e. books
  • Tape
  • Interactive Video
  • Other formats
In programmed instruction, trainees receive information in substantial amount and then tested on their retention of information. If the trainees are not able to retain the information, they are referred back to the original information. If the trainees retain the information, they are referred to the next log of information that is to be learned.

Features of Programmed Instruction

Some of the features of programmed instructions are:
  • It provides immediate feedback to trainee response
  • It frequently reviews the content
  • It programs small learning steps that results in fewer response errors
  • It allows trainees to move through the content at their own speed, or capability
  • It requires frequent active responses by the trainees
    • VIRTUAL REALITY
Virtual Reality is a training method that puts the participant in 3-D environment. The three dimensional environment stimulates situations and events that are experienced in the job. The participant interacts with 3-D images to accomplish the training objectives. This type of environment is created to give trainee the impression of physical involvement in an environment. To experience virtual reality, the trainee wears devices, like headset, gloves, treadmills, etc.

Virtual Reality provides
trainees with an understanding of the consequences of their actions in the work environment by interpreting and responding to the trainees’ actions through its accessories:
·  Headset – provides audio and visual information

·  Gloves – provides tactile information
·  Treadmills – is used for creating the sense of movement
·  Sensory devices – transmits how the trainees are responding in the virtual workplace to the computer This allows the virtual reality (VR) system to respond by changing the environment appropriately.

Features of Virtual Reality (VR) System

Some of the features of Virtual Reality System are:
  • It is poorly understood – requires technical understanding
  • It is expensive
  • It is time consuming
  • It is flexible in nature
  • It does not incur traveling, lodging, or food cost
  • It requires excellent infrastructure
Behavioral methods are more of giving practical training to the trainees. The various methods under Behavioral approach allow the trainee to behavior in a real fashion. These methods are best used for skill development.

The various methods that come under Behavioral approach are:
  • GAMES AND SIMULATIONS
Games and Simulations are structured and sometimes unstructured, that are usually played for enjoyment sometimes are used for training purposes as an educational tool. Training games and simulations are different from work as they are designed to reproduce or simulate events, circumstances, processes that take place in trainees’ job.

A Training Game is defined as spirited activity or exercise in which
trainees compete with each other according to the defined set of rules.

Simulation is creating computer versions of real-life games. Simulation is about imitating or making judgment or opining how events might occur in a real situation.

It can entail intricate numerical modeling, role playing without the support of technology, or combinations.

Training games and simulations are now seen as an effective tool for
training because its key components are:
  • Challenge
  • Rules
  • Interactivity
These three components are quite essential when it comes to learning.
Some of the examples of this technique are:

             


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